Jump to content
  • Advertisement
Sign in to follow this  
kSquared

GDNet: The Trading Card Game

This topic is 4848 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ever wonder what the Lounge would look like if it were a trading card game? Here's a first stab at it. Eat your heart out, Pokemon. Add your own suggestions!

Share this post


Link to post
Share on other sites
Advertisement
Awesome [grin].

I lack photoshop skills.

Versus thread

Sorcery

The two target creatures are meaninglessly compared. Their characteristics are shifted randomly and all the other creatures in play suffer 2 points of intellectual damage. The caster also receives a 10% warning level.

Share this post


Link to post
Share on other sites
Dude. Washu is waaay overpowered. 6/9 on a 4 mana creature? PLUS the ability to violate people at will? ZOMG Unbalanced.

I do believe there was some cards (though non-magic related) were already made. You could try searching for it. Had mindwipe in it, when he was drunk.

EDIT: Actually coding a card game doesn't sound too daunting, provided the graphics are already done. I think the biggest hurdle would to implement all the different effects without hard coding them. The best way to do this that I can think of is using a pseudo SQL server. You'd need to be able to compile and run in realtime, but speed isn't a big issue so I think its possible using one of the SQL libraries without modification. Once you can do that, you can just attach SQL statements to the card data.

Share this post


Link to post
Share on other sites
We should keep a big archive of these somewhere with a card for most of the major members. (That is, if we can get enough people to make them...)

Good idea!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!