Without D3DX
No, the only HLSL compiler is in D3DX. You can use HLSL without the effects framework, though.
Or, I suppose, you could use the command line HLSL compiler to precompile all your shaders and load those directly (iirc you just pass the raw file contents into IDirect3DDevice9::Create*Shader).
RenderMonkey?
it appears to have a gl asm shader compiler or something (im new to this)
it appears to have a gl asm shader compiler or something (im new to this)
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