some question about 3D MMO Physics?
hello everyone!
I'm doing in a job involing development a 3D MMOG. What the current main technology to do collison detection on the 3D MMOG server side?
I tried use elevation data to collison detection. But it's ineffiency and diffcult to get elevation data from 3ds scene.
any comments and advices are appeciated.
I do not believe this is the forum for this question. Probably wanna take it ot the Game programming thread
Guild wars seems to just pick up the terrain height underneath you and put you there. The collision isn't fantastic, but it does the job.
Similarly, a ray cast from underneath the feets.
As for inneficiency, bilinear interpolation on heightmap (elevation data) is very efficient.
Else, well, anything goes.
Similarly, a ray cast from underneath the feets.
As for inneficiency, bilinear interpolation on heightmap (elevation data) is very efficient.
Else, well, anything goes.
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