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Prozak

TriStriping Models

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What do you use to convert your model's triangle soup into Triangle Strips? And, if you use nVidia's solution, NvTriStrip, what do you think of it? Is it easy to use? Also, does anyone here use Stripe? Again, what do you think of its coder-friendliness?

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I've been using nvTriStrip in our Max mesh converter for a while now - it's very easy to use, and does a good job of making strips, though we dont use strips much anymore. Trilists are just as good (in some cases faster than strips), and alot easier to deal with. Your average poly soup (particularly one with lots of different mats) is not going to naturally generate big strips - nvTriStrip is good at stitching lots of little strips together to synthesize a large strip. But we have found this to be wasteful of space, so lists are it.

Edit: I tried using Stripe years ago - pretty difficult, skip it - use nvTriStrip.

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If anyone is interested in coding their own stripping algorithm (which I have found to be a rewarding process) I would recommend the following article :

http://www.codercorner.com/Strips.htm

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