Jump to content
  • Advertisement
Sign in to follow this  
Prozak

TriStriping Models

This topic is 4832 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What do you use to convert your model's triangle soup into Triangle Strips? And, if you use nVidia's solution, NvTriStrip, what do you think of it? Is it easy to use? Also, does anyone here use Stripe? Again, what do you think of its coder-friendliness?

Share this post


Link to post
Share on other sites
Advertisement
I've been using nvTriStrip in our Max mesh converter for a while now - it's very easy to use, and does a good job of making strips, though we dont use strips much anymore. Trilists are just as good (in some cases faster than strips), and alot easier to deal with. Your average poly soup (particularly one with lots of different mats) is not going to naturally generate big strips - nvTriStrip is good at stitching lots of little strips together to synthesize a large strip. But we have found this to be wasteful of space, so lists are it.

Edit: I tried using Stripe years ago - pretty difficult, skip it - use nvTriStrip.

Share this post


Link to post
Share on other sites
If anyone is interested in coding their own stripping algorithm (which I have found to be a rewarding process) I would recommend the following article :

http://www.codercorner.com/Strips.htm

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!