help to beginner(s)

Started by
3 comments, last by meatbeef 18 years, 8 months ago
Hey all.. the purpose of this thread is to geather info to beginners in c++ game programming. I think there is a lot out there like me; just read a book on c++, so now know how to program in c++, well atleast i got some basic skills. But now i wonder, where to go from here? Ive bin searching the net, but unable to find what i seek - or alot on everything, but very confusing. so now i ask anyone who think they can help me, to post here - and post links, all the links you got. Ive read alot of posts that tell me i should use directX, d3d, directdraw etc. but where to i find beginners info on that? Where do i go from here? How do I get some 3D graphics on my screen? i know there is loads to learn, but i need some place to start. 1. directX, direct3d, directDraw? (remember links!) - where do i find the libarys, how do i set them up, how to use them? 2. i know i should learn about matricies, any links to a tutorial that will introduce me to that, from buttom? 3. i know there is a lot more. post what here and links to where i can learn it, from the buttom. i hope that this will geather a lot of info, and help me, and all other newbies in c++ to get on with it! thank you, Niux
Advertisement
HI m8

I´m also a beginner at c++. My main concern now is just to get a solid basis in the language. After that I´ll take a look at SDL and than start with my 2d clone (maybe tetris). I think it´s better to start small and let 3d to be a natural step.
But hey, it´s just my opinion. If u already fell ready for something lik DX or OpenGL, than go ahead.

Check the article section here on gamedev. U might find there very useful stuff.

All the best m8
You can start by looking at Beginners FAQs there are enough tutorials there to get you started. For the maths you
can check out the articles in this site
http://www.gamedev.net/reference/list.asp?categoryid=28
that should give you an introduction but I would suggest you get a book in the future

Some other random sites you can look at for tutorials:
http://www.gametutorials.com/
http://www.ultimategameprogramming.com/
http://www.drunkenhyena.com/ (DirectX)
http://www.two-kings.de/
http://nehe.gamedev.net/ (open gl)

Hopefully that's enough to get you started [grin]
Quote:Original post by m3rcyful ag3nt
I think it´s better to start small and let 3d to be a natural step.
But hey, it´s just my opinion. If u already fell ready for something lik DX or OpenGL, than go ahead.

yeah.. i agree.. i dont expect that just cuz i now a bit c++ i can code WoW2.. heh, im goin to start with 2d too i think.

Quote:
that should give you an introduction but I would suggest you get a book in the future

yeah.. hehe.. im waiting for Game Programming in C++: Start to Finish (Game Development Series) to be released.. but i cant keep my hands off, so i gotta have something to do, while i wait. And thanks, looks like a lot of good reading:D

BUT let the advise keep comming and the usefull links, just as much for the sake of other ppl with same "problems" :)

actually i found something. Allegro libary sounds like it can do both 2d and 3d, so im goin to have a look at it right now..

Here is the tutorials for allegro -everything from installing to 3d. should get one started:)
http://www.talula.demon.co.uk/allegro/docs.html
allso on the site is the libarys for download (free)!


- niux
Quote:
actually i found something. Allegro libary sounds like it can do both 2d and 3d, so im goin to have a look at it right now..


Actually it is probably better you start with allegro not DX or OGL. Allegro by itself does 2d only as far as I know, but you can use it with a separate library (I think called allegrogl) to use it along with opengl for 3d.

This topic is closed to new replies.

Advertisement