Jump to content
  • Advertisement
Sign in to follow this  

2d vector based collision

This topic is 4682 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

when supplied with two vectors (one being the vector to test collision with, and another which is made from the players original position and their requested position), and a bounding sphere around the player how would you test to see: A) If they collide, and where? B) Where the nearest point back along the movement vector is before the collision occured I would also appreciate any online resources on the subject of collision.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!