Ultima IX Redemption

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2 comments, last by Kylotan 18 years, 8 months ago
Greetings from Finland! I'm a member of a group producing a free Morrowind mod called Ultima IX Redemption, which is aspiring to become the unofficial ending for the classic computer roleplaying series Ultima. Project homepage: http://cfkasper.de/ultima/ My responsibility is the music and although the project will take some time still to finish I thought of sharing a few sample songs from the material I have done so far. It would be really great to get some feedback - do you think this kind of material fits in to a fantasy rpg and how do you find the atmosphere and ideas. Sample 1: http://www.mikseri.net/music/play.php?id=142404&type=dl Sample 2: http://www.mikseri.net/music/play.php?id=128056&type=dl Sample 3: http://www.mikseri.net/music/play.php?id=85795&type=dl Sample 4: http://www.mikseri.net/music/play.php?id=119083&type=dl -Michikawa --- Divinity - Ambient for you: http://www.mikseri.net/artists/divinity.34995.php [Edited by - Michikawa on July 29, 2005 6:39:43 AM]
Orchestral soundtracks:Celestial Aeon Project
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I really liked "Angel's Tear"--you have a nice sense for how strings work. The best indicator of that is when I stop listening to the samples and start listening to the music--you've spent enough time fine-tuning your sounds that they sound organic enough for me to ignore them--and that's what we're going for; you want the gamer/listener to listen to the music, not the sounds. You also are writing music that is well tailored to the instrument for which it's written--your string parts sound like something that strings could actually play, as well as the flute and drum parts in "Mount St. Joseph." So many composers write things on the keyboard that sound like someone playing a keyboard with a string sound--you haven't done that.

All of the songs I listened to fit quite nicely into my picture of a fantasy RPG; they captured the spirit of the genre perfectly. Very few of the independent game composers out there are able to get me to listen to the music, and you are one of them--well done! It takes a lot of time and talent to create music that sounds organic in a sample-based environment. I use Reason 3 to get the sound I'm looking for--what are you using to create your music?
Just curious, but have you tried making some variations to some actual Ultima music. Might be cool if you could get the same themes, as in the past games. There is quite a large library that span the 10+ Ultima Games.

The music all sounds great, and would certainly fit. I am interested to know how you would approach a more uptempo and urgent piece however, such as combat music.

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