Jump to content
  • Advertisement
Sign in to follow this  

aiming in 3rd person view

This topic is 4889 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

in my game its very difficult to accuratly aim correctly heres why say u have a spacehip in the center of the screen now u wanna aim at the ball above u (on the screen) so nothing obscures the other now this ball can be closer to the camera than u or further away, obviously the further away it is the smaller it appears onscreen, simple. BUT if the ball is physically very close to the spaceship the onscreen size difference (perspective) between the ball being infront of the spaceship or being behind it is very small and in a fast action game its practically impossible to tell if youre aiming in the correct direction. how to fix this. A/use a larger FOV. though anything larger than 65degrees looks crap but this doesnt really solve the problem just diminishes it B/shadows. ok if youre close to the ground but when youre up in the air no use. C/automatically target balls in the vicinity (i do this already but its pretty messy) D/some method of letting the player know if an ball is closer to the camera than they are of not im looking into D. but how to express it? *draw lines from the player to the target *for each ball give its relative distance from the spaceship (WRT the camera) others? are there any existing games that solve the outlined problem ta zed

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!