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frames per second wrong?

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In my app I am using a class to determine FPS ( think I stole it from GameTutorials). I´m running on a "naked" application like 75FPS. When I was using Ogre, I had FPS like 400 (naked app). Is there something wrong?

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Quote:
Original post by tHiSiSbOb
We'd have to see your code to say anything...


As I said, nothing special ...


void CFrameTime::Update(void)
{
m_fCurrentTime = (GLfloat)SDL_GetTicks();
m_fDeltaTime = m_fCurrentTime - m_fFrameTime;
m_fFrameTime = m_fCurrentTime;
++m_fFPSCounter;

if ( (m_fCurrentTime - m_fLastTime) > 1000.0f )
{
m_fLastTime = m_fCurrentTime;
m_fFPS = m_fFPSCounter;
m_fFPSCounter = 0.0f;
}
}



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Quote:
Original post by lem77
I´m running on a "naked" application like 75FPS.

Seems like your framerate is limited by your monitor refresh rate. You can try and disable the vertical sync via your graphics driver panel.

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thanx :) Now I understand, why Ogre uses this weird FrameListener construct ...

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