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3dModelMan

New game engine...

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Thanks!

While I stress that it's not complete it is capable of handling complete 2d or 3d games already. The main stuff I'm working on is advanced 3d scene management, extended physics integration and input. All of which will be coded in a way as to provide the most complete and simplest solution to the engine user.

I'm looking out for small teams who want to put their game on screen. At this time I'd be more than happy to help with the engine tech above and beyond the call of duty to see a few projects off the ground.

I appreciate that there are issues with having to pay for seperate FMOD licenses for non freeware apps or with being limited to D3D8.1 but the api interface would barely change whatever gfx, sound, network or physics lib I choose to use so in the future I will look at alternative solutions (all according to demand of course!).

In fact, this is sooo much fun I'm working on exposing the whole api to angelscript for the true cross platform solution- code your game in scripts while the platform specific engine does all the hard work! Did somebody say Torque? I thought so :)

Email me: matt at matibee "it's only a bloody dot you evil email harvester!" com.

- Matt

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Thanks Spudder. I would have thanked you sooner but it might have been taken as a gratuitous bump :)

Which this is!

And it's also notification of a new release here.

- Matt

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