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[java] tilemap question

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I'm creating a tilemap class and I was wondering whether i should store the level as an image array: Image[][] after reading in the tiles from a file. Then I just loop through this array to draw the tilemap. Or alternatively I store the tilemap as a string, aswell as have the tile images present in the tilemap then when i come to draw it match up the character with the images. Which would be a better method?

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u might want imformation about each tile like if you can walk on it ect.

so

struct tile {

image pic;
int type;

}

tile world[X][Y];

?

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