Jump to content
  • Advertisement
Sign in to follow this  
danielgamedev

timing functions

This topic is 4684 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
I find the unix tool 'time' to be the best rough estimate tool. After that, standard unix gprof [which comes with dev-cpp as well I believe] for more fine grained estimation.

Share this post


Link to post
Share on other sites
Are you talking about timing your code? What platform are you using? In Windows there are a couple of ways you can measure the length of time functions take to run. You could use the timeGetTime API call, or one of the high performance counters (look up QueryHighPerformanceCounter).

cheers
sam

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!