Jump to content
  • Advertisement
Sign in to follow this  

get registered GLUT callback function

This topic is 4827 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, i want to override the glutSwapBuffers () function to change several states before swapping the buffers after all. But I have to decide wether the callback function registered with glutReshapeFunc is called. I saw the callbak set within the glut-Library. But now i want to check wether the function was called in an if statement. How can I get the called function ?? My configuration: Linux, X11 My theory: - Use GLX to get the callback or - with GLUT Is anybody out there who can fix my problem ?? Thx a lot Nordberg p.s: sorry for my bad english ;-)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!