# Cal3D? Beginners help

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Hi Im planning to include Cal3D in my RTS-project to draw units(meshes). It's said to be able to run in an existing app, but I must write the render function myself. Newbie question: My old system has no hardware support, do Cal3D come with it or do I need to write a new one? This render function that is not included, do I use somewhat the same method as rendering/blitting bitmaps? What is included in Cal3D and what must be coded yourself? And has someone already coded it so I can use some opensource code? Thanks a bunch! Suliman

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Cal3d includes everything and it is already open source. The driver is not great but it is good. It is very useable. It can do it in software and can use vertex programs. Skeletal animation isn't like rendering a bitmap (?) I don't know what you meant by that question. It comes with examples, look at them to see how you use it. It is very easy.

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Sounds good, but when I try the examples it gives me:

fatal error C1083: Cannot open include file: 'GL/glut.h':

I search and cannot find that file in the downloaded package. What am I doing wrong?

Thanks for helping out
Suliman

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YOu should probably try and go with something easier to work with. I found Cal3D very frustrating when it came to exporting animations and materials. Just download a DirectX exporter, or something similiar for whatever modelling program you use and animate with that. It'll save you a lot of time and hassle.

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Quote:
 Original post by sulimanfatal error C1083: Cannot open include file: 'GL/glut.h':I search and cannot find that file in the downloaded package. What am I doing wrong?

http://www.opengl.org/resources/libraries/glut.html

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oconnellseanm:

Ok but once exported properly, I still need it to be used in my app, which was my problem to begin with.

Thanks Anonymous, ill check it out
Suliman

edited:
I uncluded and it got past file-whine, but now I got 45 unresolved external... Why this in a tutorial?

just a chunk:
viewer.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall CalCoreModel::CalCoreModel(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_??0CalCoreModel@@QAE

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