A happy end

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20 comments, last by Daniel Miller 18 years, 8 months ago
Quote:Original post by Wavinator
I think with your world fiction and your ending, you're saying something about how you either think the world is or should be.

Exactly, the world doesn't suck, but it's not that great either. All the examples I gave are things that I would really like to play. And not necesarilly in a Max Paynish film-noir type game. It would feel a lot more real, make you think. Maybe add some morality into the equation - the end doesn't always justify the means. But I guess it would be hard not to fall into a trap of just slapping on a bitter end just to be different or cool (the princess in love with Bowser for example, although I would be laughing my ass off with that one).

shmoove
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You don't mind unhappy endings in movies as much because all you're doing is sitting there. With games, you actually have to actually do stuff to get to the end, so it feels like your investment of effort was wasted.

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