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Sprite animation timming

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So what is the best way to handle 2d sprite animation timming? Check how many frames have played? Or is it best to use GetTickCount() or w/e that function is called? Cheers

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It’s best not to call that function for each sprite. Call it once per frame, save the value and pass it to your sprite objects.

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You're going to really want a frame rate independent animation (barring rather unusual circumstances) so definitely go with the timer based solution. Assign an animation a certain time duration inbetween frames, then check every frame in some sort of an update() function whether enough time has passed to advance to the next frame.

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