Sprite animation timming

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3 comments, last by _Sigma 18 years, 8 months ago
So what is the best way to handle 2d sprite animation timming? Check how many frames have played? Or is it best to use GetTickCount() or w/e that function is called? Cheers
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It’s best not to call that function for each sprite. Call it once per frame, save the value and pass it to your sprite objects.
Sorry, what do you mean exactly?
You're going to really want a frame rate independent animation (barring rather unusual circumstances) so definitely go with the timer based solution. Assign an animation a certain time duration inbetween frames, then check every frame in some sort of an update() function whether enough time has passed to advance to the next frame.
Alright, sounds good. Thanks guys

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