Antialising Access within Game
Hello, is there a way to change the amount of antialiasing in a program that is to be done without going through through the "display properties" and changing the, in nVidia's case, slider for antialiasing?
For example: I can go to my "display properties", "Advanced dialog box", nVidia specific graphics card tab, "Performance and Quality Settings" tree member, and change the slider position for antialiasing.
I am utilizing C++ with the Win32 and Opengl API if that is of any help.
Thank you.
Can't you specify the amount of anti-aliasing in OpenGL itself? I know I can define the amount of AA I want in DirectX, except it's called MultiSampling over there. Try to look into multi-sampling in the opengl docs.
Edit: I asked Uncle Google, and it told me this:
http://www.opengl.org/resources/tutorials/advanced/advanced97/notes/node58.html
Toolmaker
Edit: I asked Uncle Google, and it told me this:
http://www.opengl.org/resources/tutorials/advanced/advanced97/notes/node58.html
Toolmaker
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