Jump to content
  • Advertisement
Sign in to follow this  
MickeyMouse

DEMO: Deferred Shading 2

This topic is 4881 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone,I've been working a bit recently on deferred shading.Here's second version of my deferred shading demo: [color="red"]Demo Site

deferred_shading_8.jpg
[ Depth of field ]

deferred_shading_6.jpg
[ Soft shadows ]

The demo requires strong GPU on default (best looking) settings. On GeForce 6600 TD I get around 17 FPS. I'd be happy if you could test it and give me some feedback.

Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Bombed out on me with the log message "Failed to set 'DiffuseLight_BlurShadowed' pass of 'RenderDeferred' technique: no such pass." after changing the lighting mode a couple of times.

Other than that, looks good. 24FPS or so on my GF6800.

Share this post


Link to post
Share on other sites
Got this log message:

[ FATAL 14:11:57 ]: Fatal error in file: D3DHelper.cpp, line: 123, hresult = (D3DERR_INVALIDCALL), instruction = renderDevice->CreateTexture( slot->size, slot->size, 1, D3DUSAGE_DEPTHSTENCIL, D3DFMT_D24X8, D3DPOOL_DEFAULT, &(slot->depthTexture), NULL)
[ WARN 14:11:57 ]: Closing the demo...

This is on P4 2.4, X800 XT.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!