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MickeyMouse

DEMO: Deferred Shading 2

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Hi everyone,I've been working a bit recently on deferred shading.Here's second version of my deferred shading demo: [color="red"]Demo Site

deferred_shading_8.jpg
[ Depth of field ]

deferred_shading_6.jpg
[ Soft shadows ]

The demo requires strong GPU on default (best looking) settings. On GeForce 6600 TD I get around 17 FPS. I'd be happy if you could test it and give me some feedback.

Thanks.

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Bombed out on me with the log message "Failed to set 'DiffuseLight_BlurShadowed' pass of 'RenderDeferred' technique: no such pass." after changing the lighting mode a couple of times.

Other than that, looks good. 24FPS or so on my GF6800.

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Got this log message:

[ FATAL 14:11:57 ]: Fatal error in file: D3DHelper.cpp, line: 123, hresult = (D3DERR_INVALIDCALL), instruction = renderDevice->CreateTexture( slot->size, slot->size, 1, D3DUSAGE_DEPTHSTENCIL, D3DFMT_D24X8, D3DPOOL_DEFAULT, &(slot->depthTexture), NULL)
[ WARN 14:11:57 ]: Closing the demo...

This is on P4 2.4, X800 XT.

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