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Timeblasters, feedback required

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I’ve been working on a little freeware game for a while now and I think it’s ready for a pre-beta release to get feedback on the gameplay and any technical problems before adding more levels and enemies. I’d be grateful if you could download the game, grab anyone who happens to be around you and have a go at completing it. Download at: http://boondoggling.org.uk/Timeblasters.zip Latest patch (v7.3): http://www.onlinestorage.biz/users/Members/tevong/TimeblastersPatch.zip Screenshot: http://www.onlinestorage.biz/users/Members/tevong/screenshot1.jpg See readme.txt for more info. [Edited by - Kyo on August 8, 2005 11:06:04 AM]

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I get this when i try to run
Quote:

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CException caught
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Error loading bitmap!
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OK
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Link is back up sorry for all the hassle, I hope this doesn't put you off trying the game!

Screenshot here: http://www.onlinestorage.biz/users/Members/tevong/screenshot1.jpg

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Guest Anonymous Poster
Looks good, will have a go tonight.

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Guest Anonymous Poster
It looks like a Super Bomber Man (or whatever) clone.

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And pretty much every other game is a quake/metal slug/zelda/r-type/tetris clone. It's an indie game what do you expect, the next sims? I'm trying to make my first complete finished game which I believe is worth more than a million unfinished fancy technical demos that are only good for screenshots.

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Woah there sparky, relax. I dont think he was implying anything about your game.

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Bomberman kicks some serious ass, so creating a game similar to it is just fine with me. =)

The Major Problem
Enemies don't die in one hit? What's up with that? It takes forever to kill those damn orbs and the guys shooting missiles in the second level? Forget about it. They just sit in a long hallway and everytime I try to plant a bomb they blow it up in my face, they laugh it off and I can't do much of anything. I really think this health system needs to be rethinked.

The Minor Problem
Does your game force a refresh rate? The main menu really hurts my eyes.

Those problems aside, it's quality.

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The latest patch (7.3) has an easy and normal difficulty level, as no one has managed to complete either levels :o Having tested the game so much it's hard to remember how a newcomer would play. Hence the need for feedback (and not one liners telling me what my own game is).

I've also added enemy health bars that appear when they're hit, and they should die quicker on easy. The movement is also a lot smoother, I've improved the autocurving so it doesn't stick as much.

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Looking very good :D

My first impression:
I like the menus, it brings a nice welcome aura :)
The level x screen should be a litle faster (if possible). You begin to wonder if you need to hit any key.
The game is a little difficult. I think it's the fact that you need some hits to kill the enemies. In the original bomberman, you could free a path and stick a bomb in the way. That way, the enemies would be trapped and (as soon as the bomb exploded) dead. But in your version, you do the same and the enemies are still alive and things tend to get a little out of hand.
Also, some sound would be nice when you get hit, because you don't notice how your health bar is decreasing unless you look at it.

Anyway, it's very fun and addictive, almost better then the original :D

Oh, it was running at 100fps on my laptop: p4 2.6GHz, 512MB RAM (128 shared) using a Radeon 345M IGP (that's like a Radeon 7500, sorta, and it's fillrate limited).

That's my opinion, hope it serves.

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Thanks it seems people have issues with enemies not dying in one hit. Did you update it with the 7.3 patch or just the original download (version 7.2)? There should be difficulty levels in the latest update. If so, which mode did you find difficult?

I'm wondering if the one hit kill thing isn't something people expect because they've played the original bombermans. I will make some levels with one hit kill enemies but I think giving them some health will make for some more interesting enemy types later on. The game isn't based on the official bombermans but on a clone written in qbasic which I loved when I was a kid. It was extremely difficult and a friend and I would spend hours developing tactics to finish it co-operatively.

The finished product will have a more reasonable difficulty curve to satisfy everyone though!

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I had tried v7.2.

Now I've tried v7.3 and it's much better. I don't think the one hit kill is an issue now. The health bar on the enemies helps a lot.

Actually I've beaten both levels in easy skill, and the first level on normal without retrying.

It's pretty cool. I don't find any problem with it now (well, maybe some more levels >.>, and... maybe have 2 or 3 lives instead of only one). Keep up the good work!

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