Quote:Original post by b34r
I won't take the pain to reboot into Windows to provide a screenshot but if I have to, well, I will. I'm not saying that freely. I really like Newton but the point is that with the current version of the Newton Playground 99 bodies are above 60fps and 100 bodies are around 0.0000000647576fps. Don't know, don't care why. It's my experience with it.
Well I am sorry the Newton engine was so horrendous to you. That have not been the case with me, in fact I had seeing plenty of games and demos using the Newton engine that certainly show more than a hundred objects.
One thing they say is that the engine is not using any iterative solver so maybe this is why stacking of hundred of objects is slow, but I am not doing that so maybe for me is okay.
On the bright site you seem to be a true genius that in creating your own physics algorithms as you go alone, which allow for thousand of stacking. I have seen your demos here in the forum and maybe one day your will go on to make the fastest. more robust physics engine ever made, better than Havoc, Novodex, ODE, Newton, True axis, Tokomak.
I am not as smart as you are and for me the Newton engine has worked as expected according to the laws of physics as they are stated, and within the specification they say.
Maybe when you released yours for the public, if I need to stack several thousands object I shelved Newton and take a look at your technology.