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problem of texturing with shader designer

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Hi, I use shader designer to make dot3 bump mapping which works well with render Monkey 1.6 but shader designer just want to access to the color map and not to the bump map. It is not a problem of code but i don't see from where it comes. What can i do ? [Edited by - TheSeb on August 1, 2005 5:25:50 PM]

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did u setup your uniform values for each texture unit?

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Hi,
the values ? you're talking about the variables ?
for the variables, yes, i did.
It seems that shader designer wants to map just one texture not both.

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