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Xiachunyi

Time spent on your contest entry?

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I was looking over a few threads in this particular part of the forum and since I have seen a large amount of work plus conversation, I decided to ask the qustion: How much time do you spend on your contest entry? For myself, the average per day is about 30 minutes to an hour. On some days I get by with nothing at all and some, very few to be accurate, I work on the game for about 3 hours. This includes actual coding and planning.

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I coded for about 7 hours straight the first day, but after I had the thing running, I toned it down to maybe an hour a day.

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I spend every hour of every day on it. But I'm only actually doing stuff like 10 minutes a day. Other than that I'm thinking of what I could add/take out. How to program part A, then part B, how to fix part A, etc.)

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Ah, this is where being 16 really shines. During my 2 week holiday I spent about 10 hours a day working on an engine I now won't be using. Now I'm at school again, about 2-3 hours a day, more on weekends. Nerd? Who, me?

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About 1 hour per day, with a few added bonus hours on the weekend if I happen to be at home. Most of that time thus far has been used up on learning to make half-decent art though, since I have the artistic skill of a newt but am trying to do all the work myself if possible.

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It varies. I'd like to average 2 hours a day including some extra hours at the weekend, but with the huge effort I'm putting into gutting/redocorating a house to move into in a month it's more like .5hour a day the last week. I'll bulk that back up though, have some holiday coming up so can DIY all day and code all night...

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We're a team of three, and I would guess that, on average, we've spent at least one hour per day each on the game, since mid-may or so.

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Well, considering I haven't really even worked on my entry since the contest began, I guess I would have to say that I have worked on it an average of 0 hours per day.

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Glad, well in a quasi-sort light-hearted way, to see there are people in the same position as me. Between work, getting ready for college, and some other things in life, I have not the time that I want into working on my contest entry.

While working on this game, I figured out that even if I do not get in everything I wanted, 99% due to me being the epitome of indolence, I will try my hardest to finish and present the best game I can create within the given time frame. This is my first time to make a game as well as enter in a contest and actually finishing it within a given time frame may be a well-rewarded venture.

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The amount of time I spend coding varies from day to day, but the best analogy would be of a freight train. I take forever to get started (~10 mins/day), but once I'm going, I go well (6+ hours/day). Then I'll usually hit a few turns (bugs) and lose speed (re-writing code to fix bugs doesn't make me happy). Every now and then, I'll completely come off the tracks (a *really* bad bug, usually unforseen, but impossible to avoid), at which point it takes forever to get started again. I encountered a bug like this the other day, and after 3 days (~16 hours of which was actually spent coding), I finally fixed it, but I haven't felt like coding since. I did a little more (~2 hours), but it's going to take me some time to get back up to speed. Hopefully I'll recover to the point I got to a fair while ago (12+ hours/day), but it's going to take me a fair bit of time.

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It would be cool if people keep a rough eye on how much time they're spending on their entries. When it comes to displaying all the entries on the contest pages, it might be nice to show off a few stats on each project, like total man-hours spent, or budget. (Of course, this is completely optional, and bears no relation to how your entry would be judged - it just might be interesting to know).

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I'm spending anywhere from 0 to 1.5 hours a day coding, and at least two on Saturday and Sunday. Of course there have been a few 6+ hour days. That's when the good stuff always gets done.

I suppose I will have the advantage once school starts back up again. I've been working full time all summer, and once classes start I'll have a slightly lighter, and much more flexible, schedule.

I don't know how much time our artist (Avatar God) is putting in. Maybe he'll answer himself.

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I've only started about 2-3 weeks ago, so I'm still in a mad rush.
I can spend anything from 10 minutes upto 24hrs in a day working (especially where code is concerned), but then I might do sweetFA for a few days.

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I started engine around January, but no game code until contest was announced. Since then, it's been spotty. 1-2 hours weekdays, and 0-8 hours weekends. I wish I could do more, but work gets in the way ;)

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I havn't started coding at all. I am designing the game pretty much right now. so yeah I wasted an aweful lot of time.

Sometimes I get too annoyed with my engine and stop coding for quite a while, havnt been doin game/engine programming for ages. The last was about 2 months ago.

This looked like a great project to get me motivated again but my camera class is screwing up in my engine and so it swings about crazy when looking with the mouse or moves too fast when walking with keys. It was ok in my previous engine and as far as i can tell i havn't changed the code.

I am now using directx for input based on the code on the cob series of tuts, I don't know if thats having a problem. But I better go and get this fixed and hopefully get more motivation.

The good thing though, uni is on holiday and i aint working just now so technically i have every moment of every day to work on this. but realistically, i need time to play guitar, write an album, socialise, get drunk, patry, rock and find some good woman now and again lol.

Good luck to everyone. I at least hope to walk away with some sort of achievment, like a demo or something i can keep working on.

Nah we all really wanna win lol.

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Quote:
Original post by PnP Bios
Haven't even started yet. Python has drawn me in, and it won't let me out. Perhaps after I learn that a bit more.


Same problem here.. I started writing a Level editor using wxPython some days ago, and I find it much more fun than hacking around inside my game engine (which is written in C). Just need to remember to lose that ending semicolon so that I don't get those foul traceback printouts.

The total time spent on my project is ~240 hrs right now as thisone started out well before the announcement of the 4E4 contest, and the 'C' core code is almost done. I try to get atleast 1-2 hrs a day, but with a pregnant (and agressive) wife, a 2 year old daughter and 8 hrs of work each weekday, I'm lucky if I have time to sit down infront of the comp for 30 minutes..which reminds me - Shouldn't I be coding instead of posting messages??

Godspeed everyone

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hmm...since i started I've spent every day working on the project for at least 4 hours a day. If I work for only 4 hours then I usually spend the rest of the day obsessing about the game design. On average, I spend 8-12 hours a day. So far I haven't done a single line of code yet. >_<

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Here is an update for everyone: Yesterday and the day before, I opened up my Game Project and spent about an hour and a half doing nothing to it. I spent the entire time, instead, reading news that would be of no benefit to me.

Today looks about the same; I know I should be pushing ahead since the deadline is coming up but I have no will power whatsoever. [bawling]

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I work on my entry from 7AM-9AM, and then from around 7PM-midnight. Including work, that makes up about 16 hours of programming per day. Yikes.

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Quote:
Original post by Sneftel
I work on my entry from 7AM-9AM, and then from around 7PM-midnight. Including work, that makes up about 16 hours of programming per day. Yikes.
Impressive...or kind of sad [smile]
You're basically putting in about a day's worth of work as well as a full-time coding job; on a work night I can manage up to 3.5 hours coding (distractions allowing) before being knackered and in need of BEER!

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