The price of physics engine

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3 comments, last by arpion 18 years, 8 months ago
Hello everyone, who can tell me the price of following physics engine: Novodex, Havok, Meqon, Newton, Tokamak ,etc. or other engine I haven't heard. Thanks!
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Hi,

Newton and Tokamak are free for commercial and personal use (so long as you give them due credit).

Novodex is free for non-commercial use.

For commercial products, Novodex, Havok and Meqon all require the purchase of a suitable licence.

The price will vary depending on a number of things...

What platforms do you want to use it on? (PC,PS2,Xbox,PS3 etc etc)
Do you want to pay an upfront fee or a per unit royalty?
What level of support will you need?

The price is likely to be at least a number of 10s of thousands of dollars.
To find out exactly, you will need to contact their sales depts..

Novodex sales@ageia.com
Havok http://www.havok.com/products/tryhavok.php
Meqon http://www.meqon.com/products/game/licensing.php

Quote:Original post by WillC
Hi,

Newton and Tokamak are free for commercial and personal use (so long as you give them due credit).

Novodex is free for non-commercial use.

For commercial products, Novodex, Havok and Meqon all require the purchase of a suitable licence.

The price will vary depending on a number of things...

What platforms do you want to use it on? (PC,PS2,Xbox,PS3 etc etc)
Do you want to pay an upfront fee or a per unit royalty?
What level of support will you need?

The price is likely to be at least a number of 10s of thousands of dollars.
To find out exactly, you will need to contact their sales depts..

Novodex sales@ageia.com
Havok http://www.havok.com/products/tryhavok.php
Meqon http://www.meqon.com/products/game/licensing.php



Ah, Thank you, WillC.
And do you know if I purchase one of them( Novodex | Havok | Meqon ), Could I get source code for reference?
Quote:Original post by arpion
And do you know if I purchase one of them( Novodex | Havok | Meqon ), Could I get source code for reference?


I know that Havok give you source to some of the engine components, and they generally all come with lots of sample code for reference, but the core code (and especially the clever bits like the collision primitives, and constraint solvers) will be hidden away in libraries.
It seems to the physics engine is much cheaper than game/graphic engine(like Unreal), I hope the physics engine can be more expensive because I am trying to make a physics engine too. ;)

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