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Pixel drawing by DX8

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Im trying to draw pixels like this: VertexData^.PositionRHW.X:= random(100); VertexData^.PositionRHW.Y:= random(200); VertexData^.PositionRHW.Z:= 0; VertexData^.Color:= D3DCOLOR_XRGB(random(255),0,0); Device.SetRenderState (D3DRS_LIGHTING, FALSE); Device.SetVertexShader(D3DFVF_XYZ or D3DFVF_DIFFUSE); Device.DrawPrimitiveUp(D3DPT_POINTLIST, 1, VertexData^, sizeof(MyPoint)); Device.Present (nil, nil, 0, nil); But I can see nothing :( every functions results D3D_OK. [Edited by - BigBeginner on August 2, 2005 4:14:27 AM]

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Ok, I have done it, (maybe was it RTFM?) thanx for all helping. Just one more:

I want to make alpha-blend pixels. The D3DCOLOR_ARGB' alpha bit doesn't work.
How do I make it alpha blend?? Just answer my last question :))))))

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