Jump to content
  • Advertisement
Sign in to follow this  
transformation

maskable and non-maskable multisampling. differece is??

This topic is 4732 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm trying to understand the difference between non-maskable multisampling and maskable. When I want to turn on anti aliasing, which one do I need? What does 2x anti-aliasing map to? what does 4x anti-aliasing map to? In games when you turn on anti-aliasing is that masked multisampling or non-masked?

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
I think nonmaskable doesn't play nice with multiple render targets. So stuff like shadow mapping comes out wierd. At least that's what I've observed.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!