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maskable and non-maskable multisampling. differece is??

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Hello, I'm trying to understand the difference between non-maskable multisampling and maskable. When I want to turn on anti aliasing, which one do I need? What does 2x anti-aliasing map to? what does 4x anti-aliasing map to? In games when you turn on anti-aliasing is that masked multisampling or non-masked?

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Guest Anonymous Poster
I think nonmaskable doesn't play nice with multiple render targets. So stuff like shadow mapping comes out wierd. At least that's what I've observed.

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