Standard DIRECTX librarys
Hi!
I'm just wondering... some samples from MS-SDK are using aditional librarys such as "dxstdafx.h" - for example "Skinned_Mesh sample". Is it necessary to use those header files? Can animation be done without them? Maby somebody done it before?
thx for answer if any.
The samples use a particular framework that makes development a lot quicker - and also means that (within reason) all of the samples follow the same format/style.
You don't have to use it all, but if you find it makes things easier you can.
In truth, you could probably write a DirectX application with nothing but the core headers - it's just that the extra things (like D3DX, the framework and the GUI tools) make it quicker to get things working [smile]
You might want to have a read of the DXUT Reference pages as they contain a fair bit of information on what parts are actually additional instead of required.
hth
Jack
You don't have to use it all, but if you find it makes things easier you can.
In truth, you could probably write a DirectX application with nothing but the core headers - it's just that the extra things (like D3DX, the framework and the GUI tools) make it quicker to get things working [smile]
You might want to have a read of the DXUT Reference pages as they contain a fair bit of information on what parts are actually additional instead of required.
hth
Jack
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