Jump to content
  • Advertisement
Sign in to follow this  
zix99

Nonblocking sockets

This topic is 4851 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone. I've been working to get nonblocking sockets to work for serveral days now, did a search here, on google, and on MSDN with no success. It would be a great help to me if someone could provide a little snipped of code that demonstarted how to make a socket nonblocking, and possibly what each line of code does (but that isn't necessary). Another possibility (which is ok with me) is how to (i think with the select() command) check if data has arrived on the socket. Basically, what I'm trying to prevent is the program locking up at recv(). I'm using C++ with winsock2. Thanks for the responses ~zix~

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!