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AI for a rogue-like game

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I'm currently building a roguelike game from scratch, and have been thinking about AI along the way. If any of you have played any rogue-likes, like Angband or NetHack, you know that most of the monsters are very stupid. I'm curious to know any ideas you might have on how to do unit pathing through a simple 2d dungeon grid, how to do "wandering monsters", stuff like that. I have some ideas for general unit behavior and units in groups, but any of those suggestions would be cool too. Unit pathing is the big one though. Like half the group of monsters attacks from the front while the other looks for a path to the backside of the player. Anyway, any help would be much appreciated. Jake

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Anyone interested in this topic can take a look at this site I found. I haven't had much time to browse, but it appears to cover all aspects of making a roguelike, not just AI.

http://roguelikedevelopment.org/php/category/showCategory.php?path=development/&category=AI

Later

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