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Programming for Playdough

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I had been working on a simple graphical text adventure engine, and decided I needed to make a game for it to put it through its paces. Uh-oh, graphics. I'm a borderline/budding artist, but at that point I was not in a drawing mood. Thankfully, I found a solution. Taking a little creative inspiration from The Neverhood, I bought some playdough and grabbed my digital camera. I was very satisfied with the results, and suggest everyone try it at least once. There's a base satisfaction in working with malleable goop. It's cheap, most people forget how *FUN* it can be, and it's fast. Within an hour I had sculpted, photographed, and edited a character in several different poses for the game. Anyone interested can find a few examples of the results here. So is there still room in game graphics for non-cgi? What other ways can we produce creative content? Has anyone tried anything similar? Have I spent so much time with video games that I'm regressing? Thanks for reading!

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Nice idea. Another game whose graphics are totally based on clay modelled animations is the side scrolling shooter Platypus, you can check it out at the following link:
Platypus

CGI can be expensive and time-consuming, clay modelling is a great idea, other options include using real-life photography and video for your graphics.

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