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Am I the only one who isn't necessarily looking forward to having to adjust to a new API? It seems to me that everything except Direct3D is being stripped from the DirectX API, and everything else is being stuffed into WGF2. What was wrong with having everything covered by one API (DirectX)?

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Thanks, very interesting.

One thing I noticed though was:

Quote:

Do you have a high-end multi-core CPU? A physics accelerator card?

Do they plan to put physic accelerator cards into PCs?

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Quote:
Original post by CTar
Do they plan to put physic accelerator cards into PCs?

They have for quite some time now :) .. well a few years anyway. Ageia which supplies the Novodex physics SDK to ISVs.

I myself can hardly wait for DX10 as it will be a much nicer and much slimmer API. No fixed function pipeline junk, core rewrites, better batching (lessons learned from GL?) and draw calls, state caching, geo-shaders, etc. Overall it will be a much better performing API with an up to date featureset.

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