Jump to content
  • Advertisement
Sign in to follow this  

water reflection maps

This topic is 4856 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I do the refraction/reflection map trick for my water. However, when I use the clip plane, there is a pixel sized seam where the water intersects with the terrain. This is even before tex coord perturbation. I tried to raise the clip plane just a tad, and this helps, but it can lead to other artifacts and depends on the size of the waves--using sum of sines for geometry low frequency waves and normal map for high frequency waves. How do you get rid of it?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!