Quote:Original post by Shannon Barber
I'd be interested in how this turns out, I did some test with threaded rendering before, but switching an OGL context in and out is a very expensive operation.
Yes, for each thread I make the context current once and use EXT_framebuffer_object for rest of the processing.
Phantom:- Where did you find those GDC05 presentation. Could you please post the link here ?
Omaha:- How do I know whether the system has SMP-drivers ?