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Does ID3DXMesh cache SetStreamSource/SetIndices calls with DrawSubset?

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Just that: If I were to take a ID3DXMesh and call DrawSubset on it ten times, would SetStreamSource and SetIndicies be called ten times or only on the first time?

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Quote:
Original post by Coder
It will be called ten times. DrawSubset doesn't attempt to do any smart optimizations.


Right. So much for common sense. ;)

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Quote:
Original post by Specchum
Quote:
Original post by Coder
It will be called ten times. DrawSubset doesn't attempt to do any smart optimizations.


Right. So much for common sense. ;)

[grin]
DrawSubset is provided for convenience, it is recommended to do the drawing yourself if you're worried about performance, because you know your usage scenarios and can optimize for them.

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Okay, thanks. I've been thinking recently about how my meshes are drawn, and was wondering how high-performance DrawSubset was.

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