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October 2017 GameDev Challenge: Arcade Battle Arena! 10/15/17
ccherng, August 3, 2005 in Math and Physics
Quote:I'd like to know how to detect collisions exactly(the setting is in 2d). Specifically, giventwo polygonal rigid bodies with constant velocity and constant angularvelocity how do I detect if they will collide. If so, I need the timeof collision and moreover I need to compute the set of contactpoints.
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