Forgot your password?
Or sign in with one of these services
ccherng, August 3, 2005 in Math and Physics
This topic is 4853 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.
If you intended to correct an error in the post then please contact us.
Quote:I'd like to know how to detect collisions exactly(the setting is in 2d). Specifically, giventwo polygonal rigid bodies with constant velocity and constant angularvelocity how do I detect if they will collide. If so, I need the timeof collision and moreover I need to compute the set of contactpoints.
JaretStarted Tuesday at 01:59 PM
duantouStarted Tuesday at 08:57 AM
SirMtStarted Tuesday at 07:34 AM
irreversibleStarted Monday at 01:46 PM
There are no registered users currently online
We are the game development community.
Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!