Jump to content
  • Advertisement
Sign in to follow this  
garyfletcher

C++ structures

This topic is 4856 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is a follow up from an earlier post...didn't want to hijack it so started another. In that post it was said that structs (C++) are the same as classes except that all members (methods and variables) are public. Does this mean that structs support instansiation/constructors/destructors/inhertience/polymorphism etc as classes do?

Share this post


Link to post
Share on other sites
Advertisement
Yes. Also, they support private and protected access levels, but the default is public (unlike C++ classes, whose default access level is private).

Share this post


Link to post
Share on other sites
The public/private defaults also apply to base classes:

struct Foo {};
struct Bar {};

struct Quux1 : Foo, private Bar {}; // Quux1 and Quux2
class Quux2 : public Foo, Bar {}; // are identical.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!