• Advertisement
Sign in to follow this  

Changing window styles?

This topic is 4583 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Despite the two years of Win32 / DirectX development experience, I have NEVER managed to change the window style and adjust the client area using SetWindowLong and SetWindowPos. Now I REALLY need to toggle from fullscreen to windowed mode using those (and the IDirect3DDevice::Reset ofcourse) functions. The entire morning was spent just to try to adjust the darn client area using AdjustWindowRect - but with no luck at all. this is the code that actually works and if someone can help me to adjust the client area I'd be in you debt.
D3DPRESENT_PARAMETERS kParams = Renderer::GetParams();
kParams.Windowed = !kParams.Windowed;

if( kParams.Windowed == TRUE )
{
	SetWindowLong( Renderer::GetHandle(), GWL_style, WS_OVERLAPPEDWINDOW | WS_VISIBLE );
	SetWindowPos( Renderer::GetHandle(), 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_DRAWFRAME | SWP_NOSIZE);
}
else
{
	SetWindowLong( Renderer::GetHandle(), GWL_style, WS_POPUP | WS_VISIBLE );
	SetWindowPos( Renderer::GetHandle(), 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOSIZE );
}

Renderer::Reset( kParams ); 
	

Share this post


Link to post
Share on other sites
Advertisement
So you just want to restore a window from maximized to normal mode?
Why not just do this?:
ShowWindow(hWnd, SW_RESTORE);
possibly followed by a call to MoveWindow. You don't have to get rid of the frame when maximising, iirc. Just leave the style alone.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement