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TheSeb

[GLSL]how write a color to a texel when i have its UV coordinates ?

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Hi, in a fragment shader, i have the fragment's color and i want to write this color to another texel which i have the coordinates. Do you know how i can do ? PS : please tell me if i'm not clear.

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no, you cant, you can only write out to the current fragment which is being processed. The fragment can be written to a texture via render-to-texture however you cant pick where you render to in the shader

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