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pim

dynamic vertices/indices

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Hi! I've just benchmarked a couple of different ways to render dynamic meshes. The benchmarks are just simple random polys so it's not really representative for a real world situation, the other downside with this testing is that I've only tested it on one gfx card. Even though the test isn't representative, what I found surprises me a bit. So I was wondering if anyone could shed some light on this. The results were as follows (ranked after timings): 1: write directly to vertex/index buffer 2: write directly to vertex/index buffer in batches (ms way) 3: write to array, then copy to vertex/index buffer (to prevent long lock) 4: write directly to d3d w/no buffers Have anybody tested these different approaches in a better way and found different results (I for one guess that the ms way should be the fastest)? What's the fastest way to render dynamic models? [Edited by - pim on August 4, 2005 1:03:46 PM]

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