Jump to content
  • Advertisement
Sign in to follow this  

ALT-TAB resource question (Visual Basic/DX8)

This topic is 4853 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I'm at that stage where I've had enough of 'alt-tab' not working, but this is a little trickier than I thought... I know you have to 'release' / 'free' your D3DPOOL_DEFAULT resources before resetting the device but I have no idea what this means. I get this error in the debug view: [4008] Direct3D8: (ERROR) :All user created D3DPOOL_DEFAULT surfaces must be freed before Reset can succeed. Reset Fails But, my vertex buffer objects don't have a 'release' or 'free' method like I see people doing in C++ samples. I tried setting them " = NOTHING" but that didn't help. Anybody done this successfully? I can't used managed resources for everything, so I have to figure this out... For instance, here's a VB: Set mVertexBuffer = mD3DDevice.CreateVertexBuffer(mlVertexSize * mlMaxVertices, D3DUSAGE_WRITEONLY Or D3DUSAGE_DYNAMIC, FVF, D3DPOOL_DEFAULT) What do I need to do to this VB before I can reset the device? [Edited by - MasterWorks on August 4, 2005 5:13:09 PM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!