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WildJester

Sound Alerts - How They Work

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Hello, I was just playing a game; and thuoght about how the enemies knew i was behind the box. Even Though I was not within their viewport. So on the programming side of it, i started thinking of ways i would go about it.. Here is what i thought. Couldnt you make a variable, that you can change depending on what is putting off the sound.. Then you would just set it so for example, a BOMB would have Large Number. A Gun With a silencer would have a smaller number. Then that number would be used if the code to put off a "Signal" and if the enemy, detects it, it looks in the direction, and sets his x and y values to that direction.. Anyway, any feedback is appreciated. Thanks, Jonathan

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