All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
28
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
fps counter
General and Gameplay Programming
Programming
Started by
Giacomo83
August 05, 2005 11:06 AM
0
comments, last by
GENTS
18 years, 8 months ago
Giacomo83
127
Author
August 05, 2005 11:06 AM
Hi! I've read some threads to how draw text in OpenGL ES. In particular I would add to my app a frame counter, but I don't understand how do it; how can I render the number on a texture and disply it? thanks!
Cancel
Save
Advertisement
GENTS
158
August 05, 2005 04:33 PM
Try to take a look here:
http://forum.hybrid.fi/viewtopic.php?t=124
Byez,
Cancel
Save
-----------------------------------------------
- GENTS -
"Every man dies, not every man really lives"[William Wallace]
- visit my website: GENTS.it -
- Using Effect files with DirectX 9 Basics Tutorial -
- MilkShape 3D models and OpenGL ES Tutorial -
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Understanding the wavy-like shape in alpha-testing magnification for text rendering
Graphics and GPU Programming
Advertisement
Recommended Tutorials
DirectMusic Symphony In C++ Part One - Using DirectMusic to make music in your games
Graphics and GPU Programming
Raph Koster's Postmortems: Una Carrera
Career Development
Wrapper Pattern for Silverlight and WPF
Engines and Middleware
Character Animation with DirectX 8.0
Graphics and GPU Programming
Magic Stones Postmortem
Game Design and Theory
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top