Cloth+Liquid=True
I'm unfortunately not a frequent poster here but I thought that this forum might be the right place since I didn't want to make it into a news item.
We have already linked to this from our site, so it's no secret anymore, so here goes: If you go here you can download some movies of cloth, rigid body and fluid interaction. It is based on a newer solver than the one we have available in the 1.5 version of the Meqon SDK and there is also an exe demonstrating some cloth/RB stuff. Oh, I almost forgot, there's a movie of some deforming metal and shattering as well.
Best,
Marcus
/Edit:
The movies are in DivX format
[Edited by - MarcusLysen on August 6, 2005 1:35:44 PM]
Hallå där :)
I can't wait for all games to have completely destructable environments like that, it's great fun! I hope Duke-4-EverAndEver has some of this stuff in it :)
I can't wait for all games to have completely destructable environments like that, it's great fun! I hope Duke-4-EverAndEver has some of this stuff in it :)
I love these animations, they're brilliant.
What are the sciences involved in them? I'd like to do some reading.
presumably rigid body kinematics for one...
What are the sciences involved in them? I'd like to do some reading.
presumably rigid body kinematics for one...
I checked out the demo, it's fun.:P
But when I move those glass boxes with the dummy's in it, the box will move (or scatter) first, and when it stops the dummy will move.
Oh well, I suppose that will be fixed.
But when I move those glass boxes with the dummy's in it, the box will move (or scatter) first, and when it stops the dummy will move.
Oh well, I suppose that will be fixed.
Oh, yes. The executable demo, or rather nothing on that page, is made with an official version of the engine and therefore not 100% reliable. However I hope it shows off the main simulation benefits anyhow. And what’s possible with an average PC already!
Also it might be worth mentioning that the movies were captured on a 2ghz system or so, a couple of years old dev machine anyhow.
Also it might be worth mentioning that the movies were captured on a 2ghz system or so, a couple of years old dev machine anyhow.
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