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frodestenersen

Very newbie questions

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Hi everyone! I'm an experienced web developer now thinking about creating a football manager game(like Champ.Manager). I've developed several of these games before(in Windows/DOS), but now I would like to make a more professional solution. I've only just started thinking about this and a couple of important questions arise: 1. I don't want the game to be a standard WinApp with the standard GUI-objects. In what mode do I make "real" games? I'm using C# with VS.Net2003. Are these games standard ConsoleApps? 2. Could anyone give me a hint how to create professional GUI objects? I'm only used to develope software in Windows/web-world with the standard GUI objects, but now I need customized, professional object(like textbox, button, lists, etc.) If anyone could give me some hints where to look and/or what to look for I would be very happy. Thanks in advance!

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To make a "real game," you will most likely want to create a Windows App. For GUI and stuff, that depends on a few things. Most games don't use the Windows GUI, they have their own coded by the programmers. There may also be some libraries out there to help you implement a gui.

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Thank's a lot for the quick answer!!

Then I have an another question:
If I create a winapp, the game will run in "windows-mode" with the taskbar etc.
A "Real" game seems to run in an another mode(not the windows environment). That's why I assumed the games were created in a console-mode.

Does anyone know more about this?

Does anyone know about classed/libraries the GUI are created in?

Thanks!

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In Win32, you can define what your window will look like. I'm not sure of the exact code to get rid of the menus, but I'm almost positive there's a way to make a regular fullscreen game without the menus, like a "real" game.

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Quote:
Original post by frodestenersen
A "Real" game seems to run in an another mode(not the windows environment).


Are you talking about a fullscreen game? It's still running in the windows environment. It's still recieving messages from Windows and whatnot. Not sure exactly what you're talking about here.

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POLSKASH:
Yeah, I guess I'm looking for a "fullscreen"-game. So I understand the game runs in windows environment and to develope in such mode I create a standard Win32-app, right?

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