darkbasic vs. c++
um, i don't know if you have ever heard of it, but darkbasic is really good, almost as good as C++, i think darkbasic is really good for making games, lets not forget that you can call C++ dll's and VB dll's , and doing that you can also use C++ commands in darkbasic pro, there are some good games made from darkbasic pro on the darkbasic website, i don't see any reason why darkbasic can't be aspowerful as C++, C++ is extremely complicated, darkbasic prouses the dirext x engine, and supports almost everything c++ can for games
these are the features of the 3d engine.
Binary Space Partitioning (BSP)
Potential Visibility Set
Pixel & vertex shaders
Real time shadows
True reflections
Lights
Matrices
Advanced terrain
Multiple camera views
Particle system
Lightning fast 2D sprites
Polygon collision detection
Bump mapping
Light mapping
Environment mapping
Multitexturing
Bone based animations
Cartoon shading
Rainbow rendering
Low level access of object data
Vector and matrix manipulation
these are the 2d and expandle features
2D FEATURES
Super-Fast 2D Sprites
Mirror, Stretch and Blur
Fade, Transparency and Rotate
Screen-Sized sprites
Fast Collision
Animated Sprites
Gamma Control
Scale Sprites
2D Drawing Functions
EXPANDABLE
DLLs containing FORMATTED FUNCTIONS can be dropped into the plug-ins directory, after which they become commands within the language All components are modular for safe and stable upgrading
misc. features.
COMPILER
Modern design
Creates .EXE files
Encrypt and compress exes
Icon control of exes managed
Breakpoint markers
Produces 100% machine code
INTERGRATED DEBUGGER
Breakpoints
Step Through Mode
Variable Watcher
EDITOR
Project manager
Function folding
Syntax formatting
Fully Windows XP compliant
Online help
Showcase examples
Tutorials
db pro also inclues rainbow shading, metallic shine, cartoon shading, bump mapping, water effects, and bubble shader
Binary Space Partitioning (BSP)
Potential Visibility Set
Pixel & vertex shaders
Real time shadows
True reflections
Lights
Matrices
Advanced terrain
Multiple camera views
Particle system
Lightning fast 2D sprites
Polygon collision detection
Bump mapping
Light mapping
Environment mapping
Multitexturing
Bone based animations
Cartoon shading
Rainbow rendering
Low level access of object data
Vector and matrix manipulation
these are the 2d and expandle features
2D FEATURES
Super-Fast 2D Sprites
Mirror, Stretch and Blur
Fade, Transparency and Rotate
Screen-Sized sprites
Fast Collision
Animated Sprites
Gamma Control
Scale Sprites
2D Drawing Functions
EXPANDABLE
DLLs containing FORMATTED FUNCTIONS can be dropped into the plug-ins directory, after which they become commands within the language All components are modular for safe and stable upgrading
misc. features.
COMPILER
Modern design
Creates .EXE files
Encrypt and compress exes
Icon control of exes managed
Breakpoint markers
Produces 100% machine code
INTERGRATED DEBUGGER
Breakpoints
Step Through Mode
Variable Watcher
EDITOR
Project manager
Function folding
Syntax formatting
Fully Windows XP compliant
Online help
Showcase examples
Tutorials
db pro also inclues rainbow shading, metallic shine, cartoon shading, bump mapping, water effects, and bubble shader
Avont29,
I was given Darkbasic Pro several months ago... it just sat in a draw and I never really looked at it due to being busy with other issues.
I found it the other day as I was going through my draw looking for a copy of VBasic (which I didn't find)... I decided to give it a small try. I found it very easy to use... a lot easier them most others I have tried. I only gave it 1/2 an hour as I was needed elsewhere, yet I am sure I will go back and try more of it later.
Daniel
I was given Darkbasic Pro several months ago... it just sat in a draw and I never really looked at it due to being busy with other issues.
I found it the other day as I was going through my draw looking for a copy of VBasic (which I didn't find)... I decided to give it a small try. I found it very easy to use... a lot easier them most others I have tried. I only gave it 1/2 an hour as I was needed elsewhere, yet I am sure I will go back and try more of it later.
Daniel
<slightlydrunkpost>
Of course we have.
DarkBasic is good for learning, and very little else. C/C++ is used by game developers for a reason. It's cross-platform, flexible, relatively low-level, extremely powerful and allows you to exploit tricks that would have other language compilers rolling over and dying.
Also, learn how punctuation and spell checkers work, FFS.
</slightlydrunkpost>
Quote:Original post by Avont29
um, i don't know if you have ever heard of it
Of course we have.
Quote:Original post by Avont29
but darkbasic is really good, almost as good as C++, i think darkbasic is really good for making games, lets not forget that you can call C++ dll's and VB dll's , and doing that you can also use C++ commands in darkbasic pro, there are some good games made from darkbasic pro on the darkbasic website, i don't see any reason why darkbasic can't be aspowerful as C++, C++ is extremely complicated, darkbasic prouses the dirext x engine, and supports almost everything c++ can for games
DarkBasic is good for learning, and very little else. C/C++ is used by game developers for a reason. It's cross-platform, flexible, relatively low-level, extremely powerful and allows you to exploit tricks that would have other language compilers rolling over and dying.
Also, learn how punctuation and spell checkers work, FFS.
</slightlydrunkpost>
This topic is closed to new replies.
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