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mezonx

integer interpolation

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Hi Is it possible to fast lineary interpolate between two integers without using floating point computations, I mean only adding, substracting and multiplying of integers? I googled a little and found that there was an Application Note from Intel about bilerp using MMX but I can't find it on their site. Maybe you have some links about similar techniques (simple fractal linear interpolation algorithm) Thanks

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Apologies if I misinterpreted your request, but:

inline int interpolate(int a, int b, int percentage) {
return (a*percentage)/100+(b*(100-percentage)/100);
}


would seem like a sensible solution - no floats in there. Of course it depends entirely on what you're using it for.

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Oops, you have a good point there:
Revised version (position is between 0 and 256):

inline int interpolate(int a, int b, int position) {
return (a * position) >> 8 + (b * (256-position)) >> 8;
}

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I think this idea with binary fixpoint and shifting will do. There may be some problems with position range but nothing I can't handle.
thanks a lot!

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Beleive it or not, in the age of the pentium 4 and athlon64, divides aren't so costly that you need to be conscious about them.

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