[java] Who knows a good java games engine?
Hi Everyone,
I have recently got into Java and am interested in programming lots of cool little multi player games e.g. with the same style of interface as Yahoo ! Games i.e. play a game but be able to chat with loads of people. However I am not interested in programming (or possible too lazy) to program all the boring stuff like creating tables, user, player chat myself.
I did a google for "online java gaming engine" and got back...
VASSAL Engine - http://www.vassalengine.org
JOGRE - http://jogre.sourceforge.net
OctLight - https://jge.dev.java.net
GTGE - goldenstudios.or.id/products/GTGE
Has anyone had any experience of any of these or know other existing ACTIVE libraries / APIs out there ... Any advice will be great!!!!
jME - Java Monkey Engine
However, it lacks network support. Networking in Java is not a big of an issue, take a look at Java NIO packages and you'll have most of the functionality available. If you get into trouble, there are smart folks on these forums to help you.
Son Of Cain
However, it lacks network support. Networking in Java is not a big of an issue, take a look at Java NIO packages and you'll have most of the functionality available. If you get into trouble, there are smart folks on these forums to help you.
Son Of Cain
Quote:Original post by CaptainJester
If you want 2D, you can try Genuine Advantage Gaming Engine.
Does anyone know what renderring engine GAGE uses (if any) JOGL, Java2D, LWJGL?
None really. Though default image rendering via the "ImageSprite/Sprite class" is done to a Graphics object, so therefore I'd say Java2D.
This is only by default though. I'd say that the GAGE engine is renderer independent.
This is only by default though. I'd say that the GAGE engine is renderer independent.
Well I'm the developer of GTGE you mention above.
What I can say is, GTGE is actively developed, easy to use (at least than others java game engine), use Java2D, LWJGL, JOGL rendering engine, in windowed, fullscreen, and applet environment, has been used by many ppl and it stable enough on most OS.
And the good thing is there are already several games made by GTGE users, and there are coming along more and more games.
Conclusion: just try it out :)
What I can say is, GTGE is actively developed, easy to use (at least than others java game engine), use Java2D, LWJGL, JOGL rendering engine, in windowed, fullscreen, and applet environment, has been used by many ppl and it stable enough on most OS.
And the good thing is there are already several games made by GTGE users, and there are coming along more and more games.
Conclusion: just try it out :)
Quote:Original post by gray_cat83
Hi Everyone,
I have recently got into Java and am interested in programming lots of cool little multi player games e.g. with the same style of interface as Yahoo ! Games i.e. play a game but be able to chat with loads of people. However I am not interested in programming (or possible too lazy) to program all the boring stuff like creating tables, user, player chat myself.
I did a google for "online java gaming engine" and got back...
VASSAL Engine - http://www.vassalengine.org
JOGRE - http://jogre.sourceforge.net
OctLight - https://jge.dev.java.net
GTGE - goldenstudios.or.id/products/GTGE
Has anyone had any experience of any of these or know other existing ACTIVE libraries / APIs out there ... Any advice will be great!!!!
GTGE doesnt have networking (at least with version 2.3 I am using) but it is very simple to use. I use it, or LWJGL (for OpenGL) for Java programming. NIO is the best way to go for networking.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement