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Game GUI

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I'm designing a basic game GUI system for my 3d engine (API independent, C#) and have some questions. Is there any existing libraries available and is it completely unecessary to write everything from scratch? Is there any resources available (books or websites) on how you design a GUI system?

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Guest Anonymous Poster
Look for Crazy Eddie's GUI (CEGUI), I believe there's a C# port of it in Axiom, the OGRE C# port.

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Quote:
Original post by FireNet
Lets see what all you will need:
->Text I/O
->Mouse Input
->Buttons
->Lists
->Windows

That's the basic stuff I think.

Tried google ?

http://www.google.com/search?q=how+you+design+a+GUI+system?

These links looked promising
http://www.thefreecountry.com/sourcecode/gui.shtml

Classic System Solutions - Articles - Principles of Good GUI Design

Designing a GUI for Robocup


Helps?


Appreciate the effort but those links were not very helpful.

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Quote:
Original post by Anonymous Poster
Look for Crazy Eddie's GUI (CEGUI), I believe there's a C# port of it in Axiom, the OGRE C# port.

I'll check it out.

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I've designed a GUI for my 2D game engine, Flat Crap. It's working quite well so far. Due to a port from DirectDraw to Direct3D not all controls are currently drawn, though. Still, if you want to take a look: Link.

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Quote:
Original post by Captain Nuss
I've designed a GUI for my 2D game engine, Flat Crap. It's working quite well so far. Due to a port from DirectDraw to Direct3D not all controls are currently drawn, though. Still, if you want to take a look: Link.

Ok thanks. I'll check it out.

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