Game GUI
I'm designing a basic game GUI system for my 3d engine (API independent, C#) and have some questions. Is there any existing libraries available and is it completely unecessary to write everything from scratch? Is there any resources available (books or websites) on how you design a GUI system?
Look for Crazy Eddie's GUI (CEGUI), I believe there's a C# port of it in Axiom, the OGRE C# port.
Lets see what all you will need:
->Text I/O
->Mouse Input
->Buttons
->Lists
->Windows
That's the basic stuff I think.
Tried google ?
http://www.google.com/search?q=how+you+design+a+GUI+system?
These links looked promising
http://www.thefreecountry.com/sourcecode/gui.shtml
Classic System Solutions - Articles - Principles of Good GUI Design
Designing a GUI for Robocup
Helps?
->Text I/O
->Mouse Input
->Buttons
->Lists
->Windows
That's the basic stuff I think.
Tried google ?
http://www.google.com/search?q=how+you+design+a+GUI+system?
These links looked promising
http://www.thefreecountry.com/sourcecode/gui.shtml
Classic System Solutions - Articles - Principles of Good GUI Design
Designing a GUI for Robocup
Helps?
Quote:Original post by FireNet
Lets see what all you will need:
->Text I/O
->Mouse Input
->Buttons
->Lists
->Windows
That's the basic stuff I think.
Tried google ?
http://www.google.com/search?q=how+you+design+a+GUI+system?
These links looked promising
http://www.thefreecountry.com/sourcecode/gui.shtml
Classic System Solutions - Articles - Principles of Good GUI Design
Designing a GUI for Robocup
Helps?
Appreciate the effort but those links were not very helpful.
Quote:Original post by Anonymous Poster
Look for Crazy Eddie's GUI (CEGUI), I believe there's a C# port of it in Axiom, the OGRE C# port.
I'll check it out.
I've designed a GUI for my 2D game engine, Flat Crap. It's working quite well so far. Due to a port from DirectDraw to Direct3D not all controls are currently drawn, though. Still, if you want to take a look: Link.
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