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The C modest god

Physics architecture

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I have completed all the input/output support for my 2D game. Now I need to do the AI and physics architecture. I am thinking how to do it in terms of flexebility and dynamics. I need to have all kinds of objects in my game. They should have the same base object, so an AI could have a list of all the objects in the game. However, it also treat each object differently. Do you have any sources about this part of the game? I would appreaciate your replies. Thanks in advance.

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